
Malroth is a big part of the combat system in Dragon Quest Builders 2, as he tags along with you throughout your journey. Like the first game’s connection to the original Dragon Quest, Dragon Quest Builders 2 picks up after the events of Dragon Quest 2, but that’s something we’ll discuss a bit later on in this review. Yes, that name is correct, and yes that’s exactly who you might think it is if you’re a fan of the Dragon Quest series. That’s right, unlike the original title, Dragon Quest Builders 2 introduces players to a nice party system that allows them to bring along a character that Dragon Quest fans will probably recognize.Įnter Malroth, one of many companions that players will meet along their journey as a builder. It’s still just as clunky as the original combat system, though now you do a lot less damage thanks to the game’s introduction of a party system. While the first game relied on combat a good bit for progression and material gathering, Dragon Quest Builders 2 takes a much heavier handed approach to combat. Teach a man to fightĪnother big feature that the developers have shifted focus to is combat. It's a nice mix of new and returning items that helps to make the entire formula feel fresh again, despite being mostly more of the same things we've already seen from the first game. There are also some new items to collect, like the new gliding item that allows you to float through the air to reach far off areas.

This actually makes things easier to manage, especially as you work with more advanced scenarios later in the game.
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The second game in the series also changes up how some of the tools like the Hammer and Glove work, as they are now separate entities from your sword. This is evident right from the start and gives the game more of an RPG feel than the first title, which isn’t a bad thing until you start to dive into the nitty-gritty of the quests and find yourself face to face with a ton of useless fetch quests. Unlike the first game, Dragon Quest Builders 2 introduces more long-form missions, resulting in players having to complete a series of different quests with smaller objectives to pull off one much larger objective.

Don’t worry, though, there are plenty of quests to keep you busy along the way, which is a positive on its own. Instead of focusing more on the building this time around, players spend most of their time running around completing various quests and missions for the people they meet along the way. While this might be a good change for some players, one of the things that made the series stand out so much was the ability to create and build massive structures throughout the story. Instead, the various villagers and companions that players meet along the way will take charge of creating the more significant structures in the game. While building and creation have seen some updates in Dragon Quest Builders 2, the game also takes less of a focus on the player creating things. One step forward, two steps backīuilding was one of my favorite things in the original Dragon Quest Builders, and the unique focus on creation was a big part of what made the game so unique. Unfortunately, while Dragon Quest Builders 2 is a solid game, it takes a few steps backward in key areas that helped to really shape the first game into the masterpiece that it was.

With such an amazing first entry in the series, it only made sense for the sequel to hit the same notes, and then build from there. So, when Dragon Quest Builders 2 was announced, I was excited to dive in and try the game out for myself.

When the original Dragon Quest Builders released in the west back in October of 2016, I was very entertained by the combination of Dragon Quest lore and a blocky world that urged players to create and build.
